Virtual Conferencing Suffers Growing Pains

 

MeetIn3D_BigThe Industry Standard has an interesting article out – turns out the merging of real-world business and the virtual world hasn't been a bed of digital roses.

In fact, the troubles encountered in creating worlds designed specifically for business teleconferencing are disconcertingly varied and wide-ranging.

Pixels and Policy investigates.

Continue reading Virtual Conferencing Suffers Growing Pains

Examining the Economics of Augmented Reality

Arthur2 A reader submitted an interesting article from the tech blog Vision Mobile. In the article, Andreas Constantinou discusses the unique economies created by augmented reality and virtual worlds with an eye towards the future.

But is Constantinou overly optimistic about the transformative power of augmented reality?

Pixels and Policy takes a look at how augmented reality and virtual economics can grow alongside the real-world economy.

Continue reading Examining the Economics of Augmented Reality

User Survey: When Do You Read Pixels and Policy Articles?

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In an effort to publish our work at times when our readers have free time to chew on the articles, we're looking for some input. When do you read Pixels and Policy articles? Our afternoon piece hits at lunch time on the West Coast, so I'm especially interested in hearing the thoughts of our readers in the Wild West.

All results are confidential and will be used to make Pixels and Policy more responsive to the needs of our readers.

Dubai Police Force Trains Cadets on Virtual Crime Scenes

Large_AROTECH_090408 About a month ago we reported on how Dubai is hosting a virtual worlds summit designed to promote online gaming in the Emirates.

Now the scope of Dubai's interest in online gaming takes on a new dynamic as the country's police opt to use "virtual training" to hone skills and study matters of real-world life and death.

Pixels and Policy looks at how one corner of the Middle East is rapidly becoming a techno-state.

Continue reading Dubai Police Force Trains Cadets on Virtual Crime Scenes

How Online Gaming’s Expanding Market Share Will Improve the Gaming Industry

1_61_second_life_beach_girls A recent TNS report shows online gaming is growing its market share when compared with console games, but still falls short of current generation consoles by a fair margin.

The continuing growth of online gaming means big things for future releases, and shows that major bottlenecks in cost and technology may finally be over.

Pixels and Policy investigates just what the report means for the future of the gaming industry.

Continue reading How Online Gaming’s Expanding Market Share Will Improve the Gaming Industry

Microsoft’s New FUSE Lab Explores the Potential of Virtual Marketing

Twitter-money Companies are already changing how they market products and services in the virtual world, and now the biggest computer company is taking a closer look at how social media and virtual worlds can help them retain market dominance.

Pixels and Policy takes a closer look at how Microsoft is working with new social media technology to try and break into the lucrative markets products like Facebook and Second Life create.

Continue reading Microsoft’s New FUSE Lab Explores the Potential of Virtual Marketing

Virtual Combat and Evolving Perceptions of Warfare

Call_of_duty_2_screenshot Never before have individuals seeking entertainment had so many options.

As technology improves, gamers can engage in photorealistic and increasingly tactile simulations across a wide fantasy spectrum.

As a recently-released war simulator surpasses $300 million in sales, The Washington Examiner asks why millions of players are interested in virtual war and why the answer may have a wide impact on the future of combat.

Pixels and Policy investigates.

Continue reading Virtual Combat and Evolving Perceptions of Warfare

Linden Lab Reforms Intellectual Property Protection Standards

Dmca As the heat from Eros LLC's lawsuit against Linden Lab ratchets up, the Lindens may be laying the groundwork for a possible negotiated settlement by giving Eros one of its main asks.

Will Linden Lab's tougher stand on intellectual property protections and speedier IP infringement reporting solve its legal woes?

Pixels and Policy takes a look at what recent announcements by Linden Lab mean for the future of content creation in Second Life, and why residents will learn to live with slightly restricted creation regulations.

Continue reading Linden Lab Reforms Intellectual Property Protection Standards

The U.S. Army Embarks on Virtual Worlds for Amputees

Avess_02_small Yesterday we discussed how virtual worlds are expanding our perceptions of body modification and increasing understanding about injuries that result in amputation.

Mental perceptions may be evolving, but what about ensuring access to virtual worlds for those with disabilities?

Pixels and Policy looks at the growing trend in developing an amputee-friendly Metaverse, and the role new "accessible worlds" will play in improving the lives of amputees.

Continue reading The U.S. Army Embarks on Virtual Worlds for Amputees

Our Most Shared Posts From Last Week

Last week was a great one for Pixels and Policy. Some of our articles found their way onto other websites and even into a press release! Now we're sharing our top five most networked articles from last week!

1. Media Hype Could Permanently Damage Augmented Reality

Excessive hype could end up hurting augmented reality's development. Instead of refining and optimizing augmented reality, developers may rush out subpar, buggy products to meet spiking public interest in the complicated technology. That would be a shame, as augmented reality could be a truly revoltionary technology.

2. Unattractive Avatars Promote Negative Self Images


According to the University of Texas study, an ugly avatar might result not only in social isolation in-world, but the unattractive appearance of a player's avatar could bleed over into the player's perception of themselves.


3. Zynga's Virtual Currency System Comes Under Heavy Fire

Investigative blog Techdirt and Mike Arrington of TechCrunch took Zynga to task for drawing a huge revenue stream from what they argued are questionable contracts, intensive marketing to children, and developer-created scarcity.

4. New York Educators Discuss Virtual Worlds as Teaching Tools

New York's 2009 Technology Summit sought to change public education's noted hesitance towards the virtual world by bringing together educators, industry experts and virtual world users in one student-focused brainstorming session, nothing the "increasingly fundamental role" technologies like virtual worlds play in students' lives.

5. Real-World Companies Shift Course in Metaverse Marketing

A corporate presence in Second Life needn't be all bad, especially if companies began to shift from their current position to one that encourages the creation of unique events and content, and promotes a more respectful advertising strategy to potential virtual customers.