Companies Consider Virtual Employee Standards of Conduct

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Scantily-clad waitresses may move burgers and wings at Hooters, but companies like IBM are less than pleased to find employees involved in virtual worlds dressing in bondage gear and digital phalluses.

A recent press release from industry research firm Gartner, Inc. sheds some light on the obvious reasons why big business might not want its employees' virtual representations dancing around in a Department of Energy-themed ballgag:

As the use of virtual environments for business purposes grows, enterprises need to understand how employees are using avatars in ways that might affect the enterprise or the enterprise’s reputation

We covered the possible professional conflicts of real-world workers indulging in virtual fantasy last week. In light of the Gartner report, this controversial issue deserves a closer look.

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Augmented Reality Contacts Offer Consumers Enhanced Vision

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In the near future, consumers around the world could take a look at 1600 Pennsylvania Avenue and see a lot more than the White House.

Perhaps they'll skim through a drop-down list of every American President, or maybe they'll skim the most recent legislation signed by the President.

Pixels and Policy takes a look at a new report by CNET outlining a brave new world for augmented reality.

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Players May Soon Use One Avatar for Multiple Worlds

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One of the major impediments to
widespread use of virtual worlds is standardization. I like to think of
the hundreds of virtual worlds out there as early Italy – a dozen
little empires going about their business more or less independently.

What the virtual world needs is unification, one avatar to rule them all.

As several sources have
been reporting, the desire for one unified avatar is growing, and
worlds interested in capturing e-commerce may find they have no choice.
The age of the persistent avatar may be closer than we think.

Continue reading Players May Soon Use One Avatar for Multiple Worlds