Virtual worlds have proven applications in fields as diverse as business marketing, classroom education, and political campaigning. But what if Western governments rolled out the virtual welcome mat as a means of engaging Islamic governments and citizens in the Middle East?
Pixels and Policy looks at some emerging research and a bit of industry prognostication to see whether online games could revolutionize one of the world's hardest-to-reach populations.
Continue reading Can the Rise of Virtual Worlds Promote Social Reform in the Middle East?
It's not often I get to see such instant gratification, so I'm going to make the most of it: this blog's first article, which analyzed the many ways Second Life enabled Iranian pro-democracy activists to protest long after the repressive Iranian Security Service put a crackdown on real-world demonstrations, is now featured on the Institute for Policy Studies' Foreign Policy in Focus think-tank!
Foreign Policy in Focus is a peer-reviewed online think-tank affiliated with the venerable Institute for Policy Studies, a think-tank that takes a wide view of the world's pressing foreign affairs conundrums. Having one of our pieces published with them is a great coup for us and a fantastic step to getting the serious study of virtual worlds accepted as a legitimate branch of foreign policy.
The battlegrounds and diplomacy arenas of the future will increasingly find their way online, and an understanding of the Metaverse will provide a great advantage to nations that take its study seriously.
So, thank you everyone for this first big victory!