Why Virtual Gamblers Beat the Feds, the Developers, and the Law

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Virtual gambling never really went away

In the virtual world, bondage
enthusiasts
frequent the same nightclubs as conservative
Pakistanis
and Republican political
candidates

. Amidst this digital sea of acceptance, one thing is strictly
taboo: online gambling.
 

After the passage of the Unlawful Internet Gambling
Enforcement Act in late 2006, virtual worlds like Second
Life closed the books
on what had been a lucrative career for a few aspiring
online Trumps.
 

Or did they? As Pixels and Policy found out in a recent trip
to the virtual worlds of EVE Online,
Second Life, and Evony, illicit wagering
has found a way around the power of Congress and developers.

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