Virtual Voices: Why Americans Need Online Voting

Pict_20090210PHT48991We’ve talked about how campaigns are changing to accommodate
a virtual presence
in games like Second Life and a real-world campaign

We’ve talked about how government is increasingly involving itself in
virtual worlds as cheap, effective means of spreading information.

But what about the voter? When does the ballot box move online? Pixels and Policy explores the technological problems and hard work needed to bring online voting to America.

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Virtual Tourists Show Little Interest in U.S. Government Sims


        The DoE's island is impressive, but empty.

Until recently, the Department of Energy''s involvement in Second Life has been limited to
hosting a speaker through the University of Delaware's Second Life
lecture series,"Global Agenda." This attracted a few dozen avatars, some of whom even stayed through the entire speech.

Fascination with virtual worlds, especially Second Life, has led several government agencies to construct outreach and public education centers in the Metaverse.

Now, after several years of concerted development, these virtual temples to the Department of Energy and the NOAA sit mostly unused, victims of what one tourist calls "the big empty."

Continue reading Virtual Tourists Show Little Interest in U.S. Government Sims

Army Virtual Worlds Challenge May Pass Up Second Life


The Department of Homeland Security was an early adopter
of virtual tech in Second Life, and NASA continues to be a dominant
presence in the Metaverse. But now the Army is doing what it does best:
dumping a whole bunch of money into virtual worlds.

There's only one problem: Second Life may not reap the benefits of the latest cash drop.

Continue reading Army Virtual Worlds Challenge May Pass Up Second Life

NATO, Sweden, and the Problem of Security in Virtual Diplomacy

As Joshua Fouts over at Dispatches from the Imagination Age reports, NATO is stepping up plans for a commanding presence in Second Life. This comes on the heels of our report on the Department of Energy's supercollider-iffic island development, and while the Department of Energy will play a large role in U.S. politics over the next few years, NATO is, well, NATO.

Thank the pork-filled budget for this beauty of bureaucracy. NATO, in partnership with the U.S. government, released a thick project funding announcement titled "Development of Virtual Worlds" which promises to award a "large, fixed-value contract" to any company capable of filling out all of the attached paperwork without falling asleep. Best thing about it? Like all government funding opportunities, the project is entirely tax-free.

In case you were planning on submitting, this ain't your grandmother's virtual world. From the announcement:

  • must run fully behind or through firewalls using a single open port of choice

  • should be able to run SSL encryption if desired for increased security

That rules out Second Life, as Massively reported, which leads one to ask – who, exactly, is qualified to take on this project? Looking at the promising work done in Second Life by the brilliant minds who designed the Naval Undersea Warfare Center, it's hard to believe Second Life couldn't support possible sensitive operations.

Which brings up another question – why doesn't NATO merely produce its own virtual world, to its own specifications, where it can control access? This is going to be the big problem over the coming years. When Sweden opened a virtual embassy in Second Life, the Swedish government had no expectation of conducting sensitive business in-world. Apparently NATO desires this.


Sweden may have an elegant answer. By building a virtual embassy in Second Life (pictured, right), the Swedes improved their public relations and public awareness campaigns on the internet. The story made big news. But it was little more than a place for cultural exhibits and links to Swedish tourism websites. Unsurprisingly, the Swedes use a private government intranet for actual embassy communications.

Until technology increases and allows a currently unavailable (on a massive scale) level of selectivity and background screening, NATO will have a good deal of trouble finding someone to meet its standards.