Virtual World Growth is Slowing Down. That’s Not a Bad Thing.

Gold Like most creations in the fast-growing tech industry, virtual worlds have enjoyed stellar growth and profitability figures over the past few years. Some virtual economies have even doubled in size year-over-year, feeding hype that virtual technology may soon replace many aspects of our lives.

But as one magazine reports, profitability is slowing and growth figures are relaxing. Should this lead to disillusionment about virtual worlds?

Of course not – as Pixels and Policy reports, virtual worlds are just moving into the next phase of a successful transformation from techie novelty to everyday reality.

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Investment in the Virtual Goods Market Triples in Size Over 2008 Figures

We kicked off 2010 with our report on how the virtual goods market – the virtual farm seeds and dragon-slaying armor you buy with real currency – could hit $5 billion in just under five years. But how has the virtual goods market grown over the past year, and is it an indicator of future trends?

Pixels and Policy takes a look at how the market for swords, armor and Farmville equipment exploded over 2008 and 2009, and why 2010 looks great for the continued expansion of virtual commerce.

Continue reading Investment in the Virtual Goods Market Triples in Size Over 2008 Figures