Why Virtual Worlds Aren’t A “Global Phenomenon” Yet

The San Jose Mercury News recently ran a telling but misguided piece that described virtual worlds as a "global phenomenon." Despite being tech optimists, we at Pixels and Policy were skeptical.

If virtual worlds are really shaping global thinking and business to "phenomenon" levels, why have we seen so few major mixed-media deals, and virtually no company investment on a scale comparable to YouTube or Facebook? Pixels and Policy investigates.

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A Closer Look at Blue Mars and Corporate Content

Bluemars02 Monday's article outlining how Blue Mars appears to be setting up a content creation system tailored toward established businesses stirred up some strong reactions in our e-mail inbox.

Virtual entrepreneurs raised on Second Life's individual development environment protested Avatar Reality's "brazen sop" to large companies, as one commenter posted.

Blue Mars had its defenders, exemplified by commenter Rock Vacirca, who gave us a tongue lashing for ignoring the intricacies of Blue Mars's 'terraforming' system. Vacirca argued that the registration process discourages the intellectual property theft currently rocking Second Life.

At the prompting of readers both for and against the article, we explored further into Blue Mars's content creation plans. What we found further confirms our worries.

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