Pixels and Policy would like to thank Paisley Beebe and everyone involved in the production of Tonight Live for the great interview we had on Sunday, February 28th. Paisley asked some great questions about the evolution of virtual currency and its importance to the real-world economy, and we even got a chance to give due credit to the virtual currency work of Jon Matonis over at The Monetary Future.
Below you'll find the recording of the show, courtesy of Treet.tv. Would love to hear your thoughts, and we'll be putting up some further analysis a little later in the week! Thanks to everyone who came out to see us and for all the great commentary we've received via e-mail and Twitter!
We kicked off 2010 with our report on how the virtual goods market – the virtual farm seeds and dragon-slaying armor you buy with real currency – could hit $5 billion in just under five years. But how has the virtual goods market grown over the past year, and is it an indicator of future trends?
Pixels and Policy takes a look at how the market for swords, armor and Farmville equipment exploded over 2008 and 2009, and why 2010 looks great for the continued expansion of virtual commerce.
As many unlucky MMORPG players can attest, most subscription-based online games come down hard on players caught purchasing in-game currencies with real money. World of Warcraft bans players caught buying game gold, and and Everquest does much the same.
Now a new legal decision by South Korea's Supreme Court could be changing the balance of power decisively in favor of consumers.