Facebook Integrates Its “Credits” System into Zynga’s Vastly Profitable Games

One of Pixels and Policy's favorite discussion areas is digital integration – whether we're looking at how augmented reality is finding a niche in the music industry or how virtual currency standardization is moving much quicker than many suspected.

Facebook's recent announcement that the social gaming titan Zynga would be accepting Facebook's pay-to-play "credits" in addition to Zynga's PayPal currency transfer method went relatively unnoticed, but it could be the catalyst for more major changes in how we fund our virtual lifestyles.

Pixels and Policy investigates.

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Investment in the Virtual Goods Market Triples in Size Over 2008 Figures

We kicked off 2010 with our report on how the virtual goods market – the virtual farm seeds and dragon-slaying armor you buy with real currency – could hit $5 billion in just under five years. But how has the virtual goods market grown over the past year, and is it an indicator of future trends?

Pixels and Policy takes a look at how the market for swords, armor and Farmville equipment exploded over 2008 and 2009, and why 2010 looks great for the continued expansion of virtual commerce.

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What Does the Closure of Metaplace Mean for Social Gaming Worlds?

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We'll be the first to admit that sometimes Pixels and Policy gets it wrong, but this one leaves us with some especially foul egg on our faces.

Less than a day after our article outlining how browser worlds like Metaplace have vast growth potential, Metaplace announced it plans to shutter its virtual doors on January 1, 2010.

Pixels and Policy takes a look at what the closure of Metaplace means for the wider genre of free-to-use, browser-based virtual worlds.

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