Pooky Amsterdam on 5 Reasons to Use Second Life as a Media Platform

Today's guest post is from the Second Life media guru and Treet.tv staple Pooky Amsterdam. In her post, Amsterdam argues for the expanded use of Second Life as a platform for ambitious virtual media operations.

Amsterdam, who needs no introduction, is the host of Second Life's "The 1st Question," a machinima producer, and an advocate of machinima and Second Life as emergent platforms for engaging both business and entertainment.

2nd_Quest-_Pooky_2_b Filming a live broadcast program for the internet where people can log
in from all over the world and participate is riskier than Formula 1
race car driving, so agreed Richard Bartle, the father of the MUD.

It
is very rewarding, and I am breaking the virtual ceiling with it, as my
show every Tuesday night, The 1st Question attests. It is an
increasingly popular weekly phenomenon.

Giving people rewards for
engagement is a trend likely to continue as you win peoples hearts and
minds when you give them something palpable to play with and of course
watch.I am also on the forefront of real time Multi User Virtual
Environment (MUVE) entertainment, and my company PookyMedia is award
winning for the machinima (Cinema done on machine) we produce.

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