Is the Metaverse Falling Victim to Large Platform Monopolies?

6a0120a51c39be970b0120a597d2b4970b-800wi There's no denying it – despite a worldwide consumer recession and spiking unemployment, virtual worlds are still growing with impressive speed.

A report by the Virtual Goods Summit shows that purchases of virtual clothing, weapons, and accessories will top $1 billion for the first time, and will nearly double to $1.6 billion by 2010.

There's only one thing missing: competition..

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Developers Should Open Virtual Goods Markets

Gamestop-sign We recently wrote that developers were fighting a failing battle by trying to restrict secondary virtual goods markets through tools such as account banning and eliminating in-game trade.

Now an article published by the CIOL Network seems to agree: Fighting the market in in-game goods will not only ruin the experience for honest players, it won't work.

Pixels and Policy takes a look at what CIOL recommends, and whether or not their recommendation could soon come true.

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