Pixels and Policy has looked at how gender idealization pushes some women to oversexualize their avatars, but it doesn't seem to be dissuading girls from gaming.
A new study by University of Southern California Professor Dmitri Williams shows that women spend more time in-world than men despite being in the minority of total gamers.
Pixels and Policy takes a look.
Continue reading New Study: Women Spend More Time in Virtual Worlds Than Men
Two months ago we reported on how U.C. Irvine received over $100,000 for an academic study of World of Warcraft.
Turns out the venerable California campus is planning a much more ambitious role for virtual world studies in high academia.
Pixels and Policy investigates U.C. Irvine's new four-year degree program in virtual worlds, and how Irvine's new Center for Computer Games and Virtual Worlds puts them at the forefront of synthetic sociology.
Continue reading U.C. Irvine Set to Offer 4-Year Degree in Virtual Worlds
Students can build their own classrooms
Pixels and Policy has one more sign that virtual worlds and the development of online environments are more than just passing fads.
An article published in today's Kansas City Star points out that over 250 colleges have added degree programs in online gaming and virtual worlds, with specialties ranging from content creation to graphic design and persistent world programming.
The Star also reports that colleges investing heavily in virtual world technology are already reaping the enrollment dividends. Read on to find out why it's a good time to be a nerd.
Continue reading Number of Colleges Offering Degrees in Online Worlds Skyrockets